Marketing for Gaming businesses in Canada
For game studios we design and build the web presence that sells the game: studio sites with real art direction, retro horror to narrative-driven, press kits and wishlist funnels that convert.
Companies in Canada work with us fully remotely: one founder as your point of contact, weekly demos, delivery on EU hours, everything in English.
The startups & companies we build for








27+ verified reviews, 5.0 average
Every review below is from a real client on a real project, verified on the platform we were hired through.
United StatesLoved working with Murat, very knowledgable with NextJS and Supabase and was able to put together the project and iterate really quickly. Communication was great, very responsive and fast turnaround of changes requested. Would recommend for frontend projects and very pleasant to work with!
United StatesMurat was exceptional to work with. He really knows his stuff and was able to debug me out of the complete mess that I was in. His knowledge of Next.js and Firebase really came to the rescue. I highly recommend Murat and his services!
United StatesMurat has been AMAZING throughout the whole product cycle. The documentation was top-notch, and the attention to details and professionalism were truly impressive. Working with Murat was an absolute pleasure: cooperative, quick to respond, and fluent in communication. Excited for what comes next! 👍
DenmarkIt's a pleasure to work together! Our communication is clear, progress outstanding, and it's always a pleasure to meet and get updates. Happy that we're going to work together towards building a great SaaS product.
ArgentinaIt is very fun to work with Murat. He's clearly experienced, pays attention to detail, and got very involved with the project. He completed the job very quickly and with high quality. Highly recommended :)
SwedenPleasure working with Murat!
HollandMurat is a professional I really enjoy working with. His communication and commitment makes the difference. Murat is always pro-active and eager to learn new technologies to support the progress of our projects.
What marketing includes
What marketing means for Gaming businesses
Game marketing is decided in the weeks around a launch window and by the community that exists before it. Wishlists, creator relationships and the platform's own algorithms do most of the work, and paid acquisition only makes sense once retention and monetisation are known. Building an audience during development is the cheapest marketing a studio will ever do.
- Pre-launch community and wishlist building during development
- Creator and press outreach sequenced around the launch window
- Store page optimisation, which converts more than any external campaign
Other work we have shipped
Work from other sectors, built by the same team on the same stack.

Rehome
A Netherlands-based moving and furniture transport platform that connects customers with shared courier routes: saving up to 40% on costs while reducing carbon footprint.

ÜyeFit
An all-in-one sports club membership management platform that lets clubs track members, automate payments, manage attendance, and handle facility bookings from a single dashboard.

Dusal
Dusal is a premium shower-cabin manufacturer (established 1987) presented through a sleek catalog website. Visitors browse sliding, hinged, walk-in, and fixed-glass systems, explore bathroom design references from hotels and residences, and request a free on-site measurement and quote.
Working with bradi.tech from Canada
- Invoicing and VAT
- You are invoiced in dollars from outside Canada, so no GST or HST is charged and it is treated as an import of services in the normal way.
- Hours and language
- We start our day before yours, so Toronto and Montreal mornings begin with completed work, and a scheduled overlap covers Vancouver. Delivery is in English.
- What local costs
- Canadian agencies quote 125 to 225 dollars an hour for senior development, with Toronto and Vancouver salaries pulled up by nearby US employers.
- This market
- Canadian companies compete for developers directly against US employers paying in a stronger currency, which makes senior hiring slow. Bilingual requirements are also common, particularly for anything serving Quebec.
Meet the person you'll work with
Two minutes on who we are, how we work, and what you can expect.
See a product we actually shipped
Qonnect is an NFC networking product we built for a Swiss founder, start to finish. Two minutes of the real thing, running in production.
Qonnect, built for a Swiss founder
Marketing by industry in Canada
Marketing in other countries
Marketing for Gaming businesses in Canada: FAQ
- Do you offer marketing for companies in Canada?
- Yes, we deliver marketing for clients in Canada fully remotely, as we do across Europe, North America and the Middle East. You work directly with the founder, see progress weekly, and everything runs in English on EU hours.
- Have you worked with game studios before?
- Yes. For game studios we design and build the web presence that sells the game: studio sites with real art direction, retro horror to narrative-driven, press kits and wishlist funnels that convert.
- What does marketing cost in Canada?
- We price per project, not per hour, and as a senior remote team we are usually well below local agency rates for the same stack and seniority. The intro call ends with a concrete quote, not a range.
- How fast can you start?
- Usually within one to two weeks of the intro call. A typical MVP ships in 4–8 weeks; a landing page in 1–2 weeks. You see working output every week from the first sprint.
- When should marketing for a game start?
- Far earlier than most studios do, ideally as soon as there is something to show. Wishlists and community built during development are what make launch day work, and they cost time rather than budget. Starting a month before release means paying for attention you could have accumulated for free.
- Who actually does the work?
- Murat Efe Dogan, the founder, writes the code and runs the campaigns for game studios. Specialists join for the parts that need them, design or paid media, but you never get handed to an account manager and the person on the call is the person building.
- Who owns the code and the accounts when we are done?
- You do, from the first commit. The repository, the ad accounts, the analytics and the domains are created in your name or transferred to it, and there is no proprietary layer you have to keep paying us to maintain.
- How does a week actually look?
- You see working software or live campaign numbers every week, not a status report. Between demos everything runs async on a shared board, so you can check progress without a meeting.
Need marketing in Canada?
A 20-minute call is enough to scope it. You talk directly to the founder, the same person who will build it.