Design for Gaming businesses in Cyprus
For game studios we design and build the web presence that sells the game: studio sites with real art direction, retro horror to narrative-driven, press kits and wishlist funnels that convert.
Companies in Cyprus work with us fully remotely: one founder as your point of contact, weekly demos, delivery on EU hours, everything in English.
The startups & companies we build for








27+ verified reviews, 5.0 average
Every review below is from a real client on a real project, verified on the platform we were hired through.
HollandMurat is a professional I really enjoy working with. His communication and commitment makes the difference. Murat is always pro-active and eager to learn new technologies to support the progress of our projects.
United StatesLoved working with Murat, very knowledgable with NextJS and Supabase and was able to put together the project and iterate really quickly. Communication was great, very responsive and fast turnaround of changes requested. Would recommend for frontend projects and very pleasant to work with!
United StatesMurat was exceptional to work with. He really knows his stuff and was able to debug me out of the complete mess that I was in. His knowledge of Next.js and Firebase really came to the rescue. I highly recommend Murat and his services!
United StatesMurat has been AMAZING throughout the whole product cycle. The documentation was top-notch, and the attention to details and professionalism were truly impressive. Working with Murat was an absolute pleasure: cooperative, quick to respond, and fluent in communication. Excited for what comes next! 👍
DenmarkIt's a pleasure to work together! Our communication is clear, progress outstanding, and it's always a pleasure to meet and get updates. Happy that we're going to work together towards building a great SaaS product.
ArgentinaIt is very fun to work with Murat. He's clearly experienced, pays attention to detail, and got very involved with the project. He completed the job very quickly and with high quality. Highly recommended :)
SwedenPleasure working with Murat!
What design includes
What design means for Gaming businesses
Studios have strong art but rarely a system for everything around the game: store pages, key art crops, press kits, capsule images at eleven different sizes, a site that has to hold up next to the game's own polish. We design that layer, taking the game's art direction as the source and turning it into templates the studio can apply for each release.
- Store presence: capsules, key art crops and screenshots per platform spec
- Studio and game site design derived from the game's own art direction
- Press kit and community templates the team can reuse each launch
Work we have shipped for Gaming businesses
Real, shipped work: screenshots, stack and results included.

HyperMonk Games
Corporate website for HyperMonk Games, an Ankara-based mobile game studio behind global hits like Highway Overtake, with over 100 million downloads and counting.

Narrative Game Studio Website
The identity site for a game studio built around narrative-driven titles by a team of industry veterans. The job was credibility: show the catalogue, the people and the philosophy to players, publishers and future hires, built pixel-perfect from the studio’s own design.

Retro Horror Game Studio Website
The studio site for a small independent developer making PS1-era, low-poly horror and adventure games. The brief was that the site should feel like the games do: fixed cameras, jagged edges, pure retro atmosphere, without the heavy art direction costing anything in speed.
Working with bradi.tech from Cyprus
- Invoicing and VAT
- You are invoiced in euros from Türkiye, outside the EU, so no VAT is charged and there is no reverse-charge entry to make: it is a straightforward import of services for your accountant.
- Hours and language
- Same time zone as Nicosia, so the working day matches exactly. Delivery is in English, widely used in Cypriot business.
- What local costs
- Local rates run 55 to 90 euros an hour, with a small senior pool competing against relocated foreign tech companies.
- This market
- Cyprus hosts a concentration of relocated fintech and trading companies, which pulls senior developers out of the local market and leaves domestic businesses competing with international salary levels.
Meet the person you'll work with
Two minutes on who we are, how we work, and what you can expect.
See a product we actually shipped
Qonnect is an NFC networking product we built for a Swiss founder, start to finish. Two minutes of the real thing, running in production.
Qonnect, built for a Swiss founder
Design by industry in Cyprus
Design in other countries
Design for Gaming businesses in Cyprus: FAQ
- Do you offer design for companies in Cyprus?
- Yes, we deliver design for clients in Cyprus fully remotely, as we do across Europe, North America and the Middle East. You work directly with the founder, see progress weekly, and everything runs in English on EU hours.
- Have you worked with game studios before?
- Yes. For game studios we design and build the web presence that sells the game: studio sites with real art direction, retro horror to narrative-driven, press kits and wishlist funnels that convert.
- What does design cost in Cyprus?
- We price per project, not per hour, and as a senior remote team we are usually well below local agency rates for the same stack and seniority. The intro call ends with a concrete quote, not a range.
- How fast can you start?
- Usually within one to two weeks of the intro call. A typical MVP ships in 4–8 weeks; a landing page in 1–2 weeks. You see working output every week from the first sprint.
- Can you match the game's art style?
- We work from it rather than imitating it. Your artists made the world; our job is the surrounding surfaces, taking the palette, type feeling and composition rules and applying them to formats with hard platform constraints. The result should feel like the same product, not like a fan site.
- What do you need from us to start?
- One decision maker who can answer questions inside a day, whatever brand assets exist, and access to the systems we are touching. That is enough to start; the rest gets defined as we go.
- What happens after launch?
- Most clients stay on a monthly retainer for improvements and growth, which is where design usually pays for itself. It is optional and month to month: the handover includes documentation good enough for another team to pick it up.
- How do you price?
- Per project, not per hour, so the incentive is to ship rather than to bill. You get a concrete number after the intro call, not a range, and it does not move unless the scope does.
Need design in Cyprus?
A 20-minute call is enough to scope it. You talk directly to the founder, the same person who will build it.