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Italy · Design · Gaming

Design for Gaming businesses in Italy

For game studios we design and build the web presence that sells the game: studio sites with real art direction, retro horror to narrative-driven, press kits and wishlist funnels that convert.

Companies in Italy work with us fully remotely: one founder as your point of contact, weekly demos, delivery on EU hours, everything in English.

3 Gaming projects
4–8 wks typical MVP
Murat Efe DoğanMurat Efe DoğanFounder, your only point of contactCurrently accepting new projects

The startups & companies we build for

Ted logo
Outfica logo
PredictHire logo
Falley logo
ImmortalWS logo
Bermuda Games logo
HM logo
Tackle Net logo
FishGPT logo
ÜyeFit logo
Kolektif Fuar logo
Qonnect logo
What clients say

27+ verified reviews, 5.0 average

Every review below is from a real client on a real project, verified on the platform we were hired through.

United States flagUnited States
Verified
Loved working with Murat, very knowledgable with NextJS and Supabase and was able to put together the project and iterate really quickly. Communication was great, very responsive and fast turnaround of changes requested. Would recommend for frontend projects and very pleasant to work with!
David D.CEO, FranklinSmart
United States flagUnited States
Verified
Murat was exceptional to work with. He really knows his stuff and was able to debug me out of the complete mess that I was in. His knowledge of Next.js and Firebase really came to the rescue. I highly recommend Murat and his services!
Jon H.Manager, Immortalworkshop
United States flagUnited States
Verified
Murat has been AMAZING throughout the whole product cycle. The documentation was top-notch, and the attention to details and professionalism were truly impressive. Working with Murat was an absolute pleasure: cooperative, quick to respond, and fluent in communication. Excited for what comes next! 👍
Josh B.Entrepreneur, BibleClub
Denmark flagDenmark
Verified
It's a pleasure to work together! Our communication is clear, progress outstanding, and it's always a pleasure to meet and get updates. Happy that we're going to work together towards building a great SaaS product.
Philip L.Founder, PredictHire
Argentina flagArgentina
Verified
It is very fun to work with Murat. He's clearly experienced, pays attention to detail, and got very involved with the project. He completed the job very quickly and with high quality. Highly recommended :)
Axel G.Entrepreneur
Sweden flagSweden
Verified
Pleasure working with Murat!
Jonass S.CEO
Holland flagHolland
Verified
Murat is a professional I really enjoy working with. His communication and commitment makes the difference. Murat is always pro-active and eager to learn new technologies to support the progress of our projects.
Kevin S.Founder, Falley

What design includes

Product UI/UX designWeb · Mobile
Brand identity & visual languageLogo → system
Landing page & marketing designConvert
Design systems in codeTailwind · Components
Design-to-build, no handoff lossOne team

What design means for Gaming businesses

Studios have strong art but rarely a system for everything around the game: store pages, key art crops, press kits, capsule images at eleven different sizes, a site that has to hold up next to the game's own polish. We design that layer, taking the game's art direction as the source and turning it into templates the studio can apply for each release.

  • Store presence: capsules, key art crops and screenshots per platform spec
  • Studio and game site design derived from the game's own art direction
  • Press kit and community templates the team can reuse each launch

Working with bradi.tech from Italy

Invoicing and VAT
You are invoiced in euros from Türkiye, outside the EU, so no VAT is charged and there is no reverse-charge entry to make: it is a straightforward import of services for your accountant.
Hours and language
One hour behind Rome, so the working day overlaps completely. Delivery runs in English, with Italian-language interfaces where the product requires them.
What local costs
Milan agencies quote 500 to 800 euros a day for senior development, with lower rates and lower availability outside the north.
This market
Italian manufacturing, particularly in the north, runs on operational software that is often decades old, and the export orientation of those businesses makes multilingual product catalogues a recurring requirement.
Say hello

Meet the person you'll work with

Two minutes on who we are, how we work, and what you can expect.

Murat Efe Doğan
Murat Efe DoğanFounder, your only point of contact
Proof, not promises

See a product we actually shipped

Qonnect is an NFC networking product we built for a Swiss founder, start to finish. Two minutes of the real thing, running in production.

Qonnect, built for a Swiss founder

Design for Gaming businesses in Italy: FAQ

Do you offer design for companies in Italy?
Yes, we deliver design for clients in Italy fully remotely, as we do across Europe, North America and the Middle East. You work directly with the founder, see progress weekly, and everything runs in English on EU hours.
Have you worked with game studios before?
Yes. For game studios we design and build the web presence that sells the game: studio sites with real art direction, retro horror to narrative-driven, press kits and wishlist funnels that convert.
What does design cost in Italy?
We price per project, not per hour, and as a senior remote team we are usually well below local agency rates for the same stack and seniority. The intro call ends with a concrete quote, not a range.
How fast can you start?
Usually within one to two weeks of the intro call. A typical MVP ships in 4–8 weeks; a landing page in 1–2 weeks. You see working output every week from the first sprint.
Can you match the game's art style?
We work from it rather than imitating it. Your artists made the world; our job is the surrounding surfaces, taking the palette, type feeling and composition rules and applying them to formats with hard platform constraints. The result should feel like the same product, not like a fan site.
What happens after launch?
Most clients stay on a monthly retainer for improvements and growth, which is where design usually pays for itself. It is optional and month to month: the handover includes documentation good enough for another team to pick it up.
How do you price?
Per project, not per hour, so the incentive is to ship rather than to bill. You get a concrete number after the intro call, not a range, and it does not move unless the scope does.
What if the scope changes halfway through?
It usually does, and weekly demos are what make that safe. Changes get priced against what is left rather than triggering a renegotiation of the whole project.

Need design in Italy?

A 20-minute call is enough to scope it. You talk directly to the founder, the same person who will build it.