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Italy · Marketing · Gaming

Marketing for Gaming businesses in Italy

For game studios we design and build the web presence that sells the game: studio sites with real art direction, retro horror to narrative-driven, press kits and wishlist funnels that convert.

Companies in Italy work with us fully remotely: one founder as your point of contact, weekly demos, delivery on EU hours, everything in English.

32+ products shipped
4–8 wks typical MVP
Murat Efe DoğanMurat Efe DoğanFounder, your only point of contactCurrently accepting new projects

The startups & companies we build for

Ted logo
Outfica logo
PredictHire logo
Falley logo
ImmortalWS logo
Bermuda Games logo
HM logo
Tackle Net logo
FishGPT logo
ÜyeFit logo
Kolektif Fuar logo
Qonnect logo
What clients say

27+ verified reviews, 5.0 average

Every review below is from a real client on a real project, verified on the platform we were hired through.

United States flagUnited States
Verified
Murat has been AMAZING throughout the whole product cycle. The documentation was top-notch, and the attention to details and professionalism were truly impressive. Working with Murat was an absolute pleasure: cooperative, quick to respond, and fluent in communication. Excited for what comes next! 👍
Josh B.Entrepreneur, BibleClub
Denmark flagDenmark
Verified
It's a pleasure to work together! Our communication is clear, progress outstanding, and it's always a pleasure to meet and get updates. Happy that we're going to work together towards building a great SaaS product.
Philip L.Founder, PredictHire
Argentina flagArgentina
Verified
It is very fun to work with Murat. He's clearly experienced, pays attention to detail, and got very involved with the project. He completed the job very quickly and with high quality. Highly recommended :)
Axel G.Entrepreneur
Sweden flagSweden
Verified
Pleasure working with Murat!
Jonass S.CEO
Holland flagHolland
Verified
Murat is a professional I really enjoy working with. His communication and commitment makes the difference. Murat is always pro-active and eager to learn new technologies to support the progress of our projects.
Kevin S.Founder, Falley
United States flagUnited States
Verified
Loved working with Murat, very knowledgable with NextJS and Supabase and was able to put together the project and iterate really quickly. Communication was great, very responsive and fast turnaround of changes requested. Would recommend for frontend projects and very pleasant to work with!
David D.CEO, FranklinSmart
United States flagUnited States
Verified
Murat was exceptional to work with. He really knows his stuff and was able to debug me out of the complete mess that I was in. His knowledge of Next.js and Firebase really came to the rescue. I highly recommend Murat and his services!
Jon H.Manager, Immortalworkshop

What marketing includes

Launch & growth strategySaaS · B2B
B2B lead-gen for factoriesExport · OEM
Analytics & funnel setupPostHog · GA4
Email & CRM automationNurture → close
Positioning & messagingCopy that sells

What marketing means for Gaming businesses

Game marketing is decided in the weeks around a launch window and by the community that exists before it. Wishlists, creator relationships and the platform's own algorithms do most of the work, and paid acquisition only makes sense once retention and monetisation are known. Building an audience during development is the cheapest marketing a studio will ever do.

  • Pre-launch community and wishlist building during development
  • Creator and press outreach sequenced around the launch window
  • Store page optimisation, which converts more than any external campaign

Working with bradi.tech from Italy

Invoicing and VAT
You are invoiced in euros from Türkiye, outside the EU, so no VAT is charged and there is no reverse-charge entry to make: it is a straightforward import of services for your accountant.
Hours and language
One hour behind Rome, so the working day overlaps completely. Delivery runs in English, with Italian-language interfaces where the product requires them.
What local costs
Milan agencies quote 500 to 800 euros a day for senior development, with lower rates and lower availability outside the north.
This market
Italian manufacturing, particularly in the north, runs on operational software that is often decades old, and the export orientation of those businesses makes multilingual product catalogues a recurring requirement.
Say hello

Meet the person you'll work with

Two minutes on who we are, how we work, and what you can expect.

Murat Efe Doğan
Murat Efe DoğanFounder, your only point of contact
Proof, not promises

See a product we actually shipped

Qonnect is an NFC networking product we built for a Swiss founder, start to finish. Two minutes of the real thing, running in production.

Qonnect, built for a Swiss founder

Marketing for Gaming businesses in Italy: FAQ

Do you offer marketing for companies in Italy?
Yes, we deliver marketing for clients in Italy fully remotely, as we do across Europe, North America and the Middle East. You work directly with the founder, see progress weekly, and everything runs in English on EU hours.
Have you worked with game studios before?
Yes. For game studios we design and build the web presence that sells the game: studio sites with real art direction, retro horror to narrative-driven, press kits and wishlist funnels that convert.
What does marketing cost in Italy?
We price per project, not per hour, and as a senior remote team we are usually well below local agency rates for the same stack and seniority. The intro call ends with a concrete quote, not a range.
How fast can you start?
Usually within one to two weeks of the intro call. A typical MVP ships in 4–8 weeks; a landing page in 1–2 weeks. You see working output every week from the first sprint.
When should marketing for a game start?
Far earlier than most studios do, ideally as soon as there is something to show. Wishlists and community built during development are what make launch day work, and they cost time rather than budget. Starting a month before release means paying for attention you could have accumulated for free.
What happens after launch?
Most clients stay on a monthly retainer for improvements and growth, which is where marketing usually pays for itself. It is optional and month to month: the handover includes documentation good enough for another team to pick it up.
How do you price?
Per project, not per hour, so the incentive is to ship rather than to bill. You get a concrete number after the intro call, not a range, and it does not move unless the scope does.
What if the scope changes halfway through?
It usually does, and weekly demos are what make that safe. Changes get priced against what is left rather than triggering a renegotiation of the whole project.

Need marketing in Italy?

A 20-minute call is enough to scope it. You talk directly to the founder, the same person who will build it.