Software & marketing for Gaming businesses
For game studios we design and build the web presence that sells the game: studio sites with real art direction, retro horror to narrative-driven, press kits and wishlist funnels that convert.
We work with game studios remotely, in English, as one partner for both the build and the growth that follows it.
The startups & companies we build for








27+ verified reviews, 5.0 average
Every review below is from a real client on a real project, verified on the platform we were hired through.
HollandMurat is a professional I really enjoy working with. His communication and commitment makes the difference. Murat is always pro-active and eager to learn new technologies to support the progress of our projects.
United StatesLoved working with Murat, very knowledgable with NextJS and Supabase and was able to put together the project and iterate really quickly. Communication was great, very responsive and fast turnaround of changes requested. Would recommend for frontend projects and very pleasant to work with!
United StatesMurat was exceptional to work with. He really knows his stuff and was able to debug me out of the complete mess that I was in. His knowledge of Next.js and Firebase really came to the rescue. I highly recommend Murat and his services!
United StatesMurat has been AMAZING throughout the whole product cycle. The documentation was top-notch, and the attention to details and professionalism were truly impressive. Working with Murat was an absolute pleasure: cooperative, quick to respond, and fluent in communication. Excited for what comes next! 👍
DenmarkIt's a pleasure to work together! Our communication is clear, progress outstanding, and it's always a pleasure to meet and get updates. Happy that we're going to work together towards building a great SaaS product.
ArgentinaIt is very fun to work with Murat. He's clearly experienced, pays attention to detail, and got very involved with the project. He completed the job very quickly and with high quality. Highly recommended :)
SwedenPleasure working with Murat!
Work we have shipped for Gaming businesses
Real, shipped work: screenshots, stack and results included.
Delivered for clients in

HyperMonk Games
Corporate website for HyperMonk Games, an Ankara-based mobile game studio behind global hits like Highway Overtake, with over 100 million downloads and counting.

Narrative Game Studio Website
The identity site for a game studio built around narrative-driven titles by a team of industry veterans. The job was credibility: show the catalogue, the people and the philosophy to players, publishers and future hires, built pixel-perfect from the studio’s own design.

Retro Horror Game Studio Website
The studio site for a small independent developer making PS1-era, low-poly horror and adventure games. The brief was that the site should feel like the games do: fixed cameras, jagged edges, pure retro atmosphere, without the heavy art direction costing anything in speed.
Meet the person you'll work with
Two minutes on who we are, how we work, and what you can expect.
See a product we actually shipped
Qonnect is an NFC networking product we built for a Swiss founder, start to finish. Two minutes of the real thing, running in production.
Qonnect, built for a Swiss founder
What we do for game studios
Gaming businesses: FAQ
- Have you built for game studios before?
- Yes: 3 shipped projects in this sector, delivered for clients in Türkiye. For game studios we design and build the web presence that sells the game: studio sites with real art direction, retro horror to narrative-driven, press kits and wishlist funnels that convert.
- How much does domain knowledge matter?
- The stack rarely changes between sectors; the rules do. We start by learning your domain's constraints, compliance, workflows, the way your customers actually buy, before writing code, and prior work in the sector means fewer of those lessons happen on your budget.
- How long does a first version take?
- A typical MVP ships in 4–8 weeks. You see working software every week rather than a single reveal at the end, so scope can shift as you learn from real users.
- Can you market it too?
- Yes, that is the point of bradi.tech. We build the product, then run the SEO and paid ads that grow it, so one partner is accountable for both the software and the customers it gets.
- What happens after launch?
- Most clients stay on a monthly retainer for improvements and growth. It is optional and month to month: the handover includes documentation good enough for another team to pick it up.
- How do you price?
- Per project, not per hour, so the incentive is to ship rather than to bill. You get a concrete number after the intro call, not a range, and it does not move unless the scope does.
- What if the scope changes halfway through?
- It usually does, and weekly demos are what make that safe. Changes get priced against what is left rather than triggering a renegotiation of the whole project.
Building something in gaming?
A 20-minute call is enough to scope it. You talk directly to the founder, the same person who will build it.