Trusted by 30+ startups across 17 countries
Gaming

Software & marketing for Gaming businesses

For game studios we design and build the web presence that sells the game: studio sites with real art direction, retro horror to narrative-driven, press kits and wishlist funnels that convert.

We work with game studios remotely, in English, as one partner for both the build and the growth that follows it.

3 projects delivered
1 countries
Murat Efe DoğanMurat Efe DoğanFounder, your only point of contactCurrently accepting new projects

The startups & companies we build for

Ted logo
Outfica logo
PredictHire logo
Falley logo
ImmortalWS logo
Bermuda Games logo
HM logo
Tackle Net logo
FishGPT logo
ÜyeFit logo
Kolektif Fuar logo
Qonnect logo
What clients say

27+ verified reviews, 5.0 average

Every review below is from a real client on a real project, verified on the platform we were hired through.

Holland flagHolland
Verified
Murat is a professional I really enjoy working with. His communication and commitment makes the difference. Murat is always pro-active and eager to learn new technologies to support the progress of our projects.
Kevin S.Founder, Falley
United States flagUnited States
Verified
Loved working with Murat, very knowledgable with NextJS and Supabase and was able to put together the project and iterate really quickly. Communication was great, very responsive and fast turnaround of changes requested. Would recommend for frontend projects and very pleasant to work with!
David D.CEO, FranklinSmart
United States flagUnited States
Verified
Murat was exceptional to work with. He really knows his stuff and was able to debug me out of the complete mess that I was in. His knowledge of Next.js and Firebase really came to the rescue. I highly recommend Murat and his services!
Jon H.Manager, Immortalworkshop
United States flagUnited States
Verified
Murat has been AMAZING throughout the whole product cycle. The documentation was top-notch, and the attention to details and professionalism were truly impressive. Working with Murat was an absolute pleasure: cooperative, quick to respond, and fluent in communication. Excited for what comes next! 👍
Josh B.Entrepreneur, BibleClub
Denmark flagDenmark
Verified
It's a pleasure to work together! Our communication is clear, progress outstanding, and it's always a pleasure to meet and get updates. Happy that we're going to work together towards building a great SaaS product.
Philip L.Founder, PredictHire
Argentina flagArgentina
Verified
It is very fun to work with Murat. He's clearly experienced, pays attention to detail, and got very involved with the project. He completed the job very quickly and with high quality. Highly recommended :)
Axel G.Entrepreneur
Sweden flagSweden
Verified
Pleasure working with Murat!
Jonass S.CEO
Say hello

Meet the person you'll work with

Two minutes on who we are, how we work, and what you can expect.

Murat Efe Doğan
Murat Efe DoğanFounder, your only point of contact
Proof, not promises

See a product we actually shipped

Qonnect is an NFC networking product we built for a Swiss founder, start to finish. Two minutes of the real thing, running in production.

Qonnect, built for a Swiss founder

What we do for game studios

Gaming businesses: FAQ

Have you built for game studios before?
Yes: 3 shipped projects in this sector, delivered for clients in Türkiye. For game studios we design and build the web presence that sells the game: studio sites with real art direction, retro horror to narrative-driven, press kits and wishlist funnels that convert.
How much does domain knowledge matter?
The stack rarely changes between sectors; the rules do. We start by learning your domain's constraints, compliance, workflows, the way your customers actually buy, before writing code, and prior work in the sector means fewer of those lessons happen on your budget.
How long does a first version take?
A typical MVP ships in 4–8 weeks. You see working software every week rather than a single reveal at the end, so scope can shift as you learn from real users.
Can you market it too?
Yes, that is the point of bradi.tech. We build the product, then run the SEO and paid ads that grow it, so one partner is accountable for both the software and the customers it gets.
What happens after launch?
Most clients stay on a monthly retainer for improvements and growth. It is optional and month to month: the handover includes documentation good enough for another team to pick it up.
How do you price?
Per project, not per hour, so the incentive is to ship rather than to bill. You get a concrete number after the intro call, not a range, and it does not move unless the scope does.
What if the scope changes halfway through?
It usually does, and weekly demos are what make that safe. Changes get priced against what is left rather than triggering a renegotiation of the whole project.

Building something in gaming?

A 20-minute call is enough to scope it. You talk directly to the founder, the same person who will build it.