Software Development for Gaming businesses
We build full-stack products with Next.js, Supabase and PostgreSQL: SaaS platforms, customer portals, internal tools and factory software. A typical MVP goes from first call to production in 4–8 weeks, and the same team stays on for iterations, no handover, no rebuild.
For game studios we design and build the web presence that sells the game: studio sites with real art direction, retro horror to narrative-driven, press kits and wishlist funnels that convert.
The startups & companies we build for








27+ verified reviews, 5.0 average
Every review below is from a real client on a real project, verified on the platform we were hired through.
United StatesLoved working with Murat, very knowledgable with NextJS and Supabase and was able to put together the project and iterate really quickly. Communication was great, very responsive and fast turnaround of changes requested. Would recommend for frontend projects and very pleasant to work with!
United StatesMurat was exceptional to work with. He really knows his stuff and was able to debug me out of the complete mess that I was in. His knowledge of Next.js and Firebase really came to the rescue. I highly recommend Murat and his services!
United StatesMurat has been AMAZING throughout the whole product cycle. The documentation was top-notch, and the attention to details and professionalism were truly impressive. Working with Murat was an absolute pleasure: cooperative, quick to respond, and fluent in communication. Excited for what comes next! 👍
DenmarkIt's a pleasure to work together! Our communication is clear, progress outstanding, and it's always a pleasure to meet and get updates. Happy that we're going to work together towards building a great SaaS product.
ArgentinaIt is very fun to work with Murat. He's clearly experienced, pays attention to detail, and got very involved with the project. He completed the job very quickly and with high quality. Highly recommended :)
SwedenPleasure working with Murat!
HollandMurat is a professional I really enjoy working with. His communication and commitment makes the difference. Murat is always pro-active and eager to learn new technologies to support the progress of our projects.
What software development includes
What software development means for Gaming businesses
Game studios rarely need help with the game. They need everything around it: player accounts that survive a launch spike, live-ops tooling so a designer can run an event without a build, and telemetry that answers why players stop on level seven. We have worked with studios behind titles with over a hundred million players, so we build the backend to the traffic shape a launch actually has.
- Player accounts, entitlements and cross-device progression
- Live-ops console: events, offers and remote config without a client build
- Telemetry and funnels that survive launch-day traffic
Other work we have shipped
Work from other sectors, built by the same team on the same stack.

Rehome
A Netherlands-based moving and furniture transport platform that connects customers with shared courier routes: saving up to 40% on costs while reducing carbon footprint.

Qonnect
A Swiss-based smart NFC business card platform that replaces traditional paper cards with a tap-to-share digital profile, helping professionals double their qualified leads within 60 days.

ÜyeFit
An all-in-one sports club membership management platform that lets clubs track members, automate payments, manage attendance, and handle facility bookings from a single dashboard.
Meet the person you'll work with
Two minutes on who we are, how we work, and what you can expect.
See a product we actually shipped
Qonnect is an NFC networking product we built for a Swiss founder, start to finish. Two minutes of the real thing, running in production.
Qonnect, built for a Swiss founder
Software Development by industry
Software Development by location
Software Development for Gaming businesses: FAQ
- Have you worked with game studios before?
- Yes. For game studios we design and build the web presence that sells the game: studio sites with real art direction, retro horror to narrative-driven, press kits and wishlist funnels that convert.
- How long does it take?
- A typical MVP ships in 4–8 weeks and a landing page in 1–2 weeks. Marketing engagements run monthly, with the first results usually visible inside the first cycle.
- What does it cost?
- We price per project, not per hour, and as a senior remote team we are usually well below agency rates for the same stack and seniority. The intro call ends with a concrete quote, not a range.
- Who will I actually be working with?
- The founder, Murat Efe Dogan, is your single point of contact, the same person who does the work. The team scales up when the project does, but you never get handed to an account manager.
- Can the backend survive a launch spike?
- That is what it is designed around. Read paths are cached and horizontally scaled, writes are queued rather than dropped, and we load-test to a multiple of your expected peak before launch. We would rather show you where it breaks in a test than find out during a featuring slot.
- What happens after launch?
- Most clients stay on a monthly retainer for improvements and growth, which is where software development usually pays for itself. It is optional and month to month: the handover includes documentation good enough for another team to pick it up.
- How do you price?
- Per project, not per hour, so the incentive is to ship rather than to bill. You get a concrete number after the intro call, not a range, and it does not move unless the scope does.
- What if the scope changes halfway through?
- It usually does, and weekly demos are what make that safe. Changes get priced against what is left rather than triggering a renegotiation of the whole project.
Need software development?
A 20-minute call is enough to scope it. You talk directly to the founder, the same person who will build it.